Hey friends!
Let’s share the awesome things you've discovered in The Sandbox and highlight the best features and see what really works!
If you're playing, drop a comment about what you’re enjoying! It could be anything: level design, gameplay, animations, great game design choice, etc.
To keep things organized, please use this format:
1️⃣ Write the experience title
2️⃣ Describe what you liked
3️⃣ Add some screenshots (Use Photo mode in the Sandbox to hide UI)
4️⃣ Write your conclusions on how this can be utilized.
Experience Title: Alpha Season 4 Hub
What you liked: Screens with the game tutorial! 🍿
Impression: The screens are really effective and interesting to watch. I don’t recall seeing such video feature in games elsewhere 🤔
I'll think of more to say about them and add it in the comments.
Experience Title: META WORLD: MY CITY
What you liked: It's a bit like a monopoly.
Conclusion: The game is great, and it would be interesting to see how it develops further. Plus, the idea of using a flashlight just begs for a horror game!
P.S. Unfortunately, I wasn’t able to find the game on the map to take a screenshot of the big notebook.
Maybe one of you will find the game and take some screenshots of the big notebook and the quest where you carry the dog on your back 🥲
Experience Title: Alpha Season 4 Hub
So, here’s my quick take on Alpha Season 4 Hub—overall, a surprisingly solid experience, and I’ve got a few cool things to share.
What you liked:
Conclusion:
Honestly, I’m liking this season more and more in terms of content quality. Tried a few games, and I can see Game Maker turning into a legit tool for creating simple games. At this point, you could probably make a decent Hotline Miami or Fez clone on here.
Alpha Season 4 Hub
Experience Title: Cut the Rope: Om Nom Panic
What you liked:
Conclusion:
If you look past the bugs and unfinished parts and focus on how smoothly it’ll run in the future—and it definitely will—then the angled camera and the Bomberman-style experiments give a lot of hope for more games like this. Not too far off from something like Brawl Stars or IO games...
Cut the Rope: Om Nom Panic
Experience Title: Tom Yum Planet: The Secrets of Authentic Flavor
In this experience, we get to learn how to make Tom Yum soup, and it’s awesome. I didn’t take enough screenshots and now I regret it. The game is simple and kid-friendly, but that’s exactly what it should be.
What you liked:
2. Surprisingly, we got to choose our character's gender! The team showed a great way to do this, and it's definitely worth noting.
3. Finally, a clear, effective control tutorial! Sadly, not everyone can pull this off in a clean and understandable way, but they nailed it.
4. I got a real kick out of the simple but fun quest where you dress up as an ingredient for making Tom Yum.
5. The little dioramas were just so charming! It made me think—why not make a game set in a micro-world at this diorama level? I might try testing that out sometime to see how it works and write something up about it.
6. This experience really deserves some attention because it’s such a fun way to gamify just about anything. Now, for example, I know how to make Tom Yum soup.
Conclusion:
I have to say, they really put in the effort here. Yes, it’s a bit rough, yes, it could be more polished, and yes, the style isn’t perfect in every spot, but they managed to create a complete experience that’s genuinely enjoyable. The developers proved that it’s possible to make a solid and clear tutorial, include a character selection option, and offer well-structured quest navigation, making it a comfortable game to play.
Tom Yum Planet: The Secrets of Authentic Flavor
Experience Title: Dungeon Siege - Stonebridge
What you liked: This is the first real attempt to create a proper RPG using the tools Game Maker provides at this Alpha stage. It’s visually appealing and fun (especially if you’re a kid).
3. Quests: Damn, they work, and they’re not annoying! I found them interesting and engaging, and I was honestly a bit sad there weren’t more of them.
4. I didn’t know, but apparently, you can make time-of-day dependent quests in Game Maker. It's awesome that this functionality exists.
5. Dungeons: While the dungeon design isn’t the best, it's not bad for a first attempt. At times, it was hard to find my way, but it wasn't a big issue.
5. The biggest highlight for me was the portals. Finally, someone created decent portals, hinting that more content is coming.
Conclusion: To sum up, this is the first game I've seen so far that’s exploring the direction The Sandbox community of developers could take. Portals, solid quests, and good graphics. I really hope that all games in The Sandbox will eventually reach this level and that developers will standardize some approaches to building quality mini-worlds on this platform.
I’m still convinced they need to fix the void beyond the LAND borders—it kills the vibe. I plan to write a bigger post on this soon because, as it stands, this is a major shortcoming in the engine that we can’t see neighboring LANDs.
This game lacks scale. One LAND isn’t enough, but that’s not a dealbreaker, as Dungeon Siege has enough potential space to create a proper mini-world for exploration.
Overall, I enjoyed it.
Dungeon Siege - Stonebridge
Experience Title: Color Catch
What you liked: Oh wow, this is probably the hardest game of the Season. I haven’t even beaten it yet! The game is fantastic, especially when you play with friends—I got to play with @LiuFogel, @Kinein, @oddwhocanfly, and some other people. It felt like everyone was having a great time. It’s a perfect example of a game where the level design and balance really make it work, way more than fancy graphics. Sometimes it’s easy, then it gets harder, and the further you go, the tougher it gets. I really hope I’ll finish it soon!
Conclusion: Obby games are amazing. They’re super simple to make, and it’s awesome to see more of them on the platform. Adding this kind of mechanic is definitely worth it if you want to boost player retention in a multiplayer experience.
Color Catch
Experience Title: Ms. Donuts Tycoon
What you liked: Awesome mini-game! It took me about 30 minutes to complete, and everything worked smoothly. It’s really well-made, and you can tell the project has room to grow with more mechanics and structures. Plus, the animations are incredible! This is a new level of quality in The Sandbox.
Conclusion:
This season stands out from previous ones because the developers started experimenting with Tycoon mechanics. Even with the limited functionality of Game Maker, experiences in The Sandbox now feel more like real games. I’m eagerly waiting for Game Maker updates to see even more projects like this. It’s clear that once this project moves out of Alpha, we’ll be able to make some truly exciting mobile gaming experiences.
Ms. Donuts Tycoon
Experience Title: KUSINA
What you liked: This is Overcooked. There’s a map with multiple levels. The controls are super intuitive, and the animations are fantastic!
Conclusion: A great, simple game. It still surprises me how people manage to create such fun games using a raw engine. Vaux Machina will definitely be a leader on the platform if they keep making high-quality mini-games like this. You guys are doing an amazing job!
KUSINA